Player System

Ranks System

A rank-based progression system designed to give players visible goals, unlockable status and long-term advancement.

Progression Player Identity Requirements Ranks
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System Purpose

Giving Players Clear Long-Term Goals

The Ranks System gives players a structured progression path through visible ranks, unlock requirements and rewards. It helps turn regular gameplay into long-term objectives while reinforcing player identity on the server.

How It Works

Ten Ranks Across Five Progression Pages

01

Rank Progression Pages

Ranks are organized across five GUI pages, with two ranks shown per page for clear progression.

02

Visual Unlock States

Ranks can appear locked, unlocked or completed, making progression easy to understand at a glance.

03

Next Rank Requirements

The next available rank opens a dedicated menu showing the items and objectives required to unlock it.

Rank Path

From Paysan To Seigneur

Paysan Citadin Éclaireur Ranger Écuyer Chevalier Chevalier d’Élite Paladin Commandant Seigneur

System Showcase

Ranks GUI In Action

Ranks GUI page 1 with Paysan and Citadin
Paysan / Citadin
Ranks GUI page 2 with Éclaireur and Ranger
Éclaireur / Ranger
Ranks GUI page 3 with Écuyer and Chevalier
Écuyer / Chevalier
Ranks GUI page 4 with Chevalier d’Élite and Paladin
Chevalier d’Élite / Paladin
Ranks GUI page 5 with Commandant and Seigneur
Commandant / Seigneur

Technical Direction

Designed For Structured Player Progression

This system is built around GUI-based progression, rank state handling, unlock requirements and player identity display. It can connect with other systems such as jobs, economy, permissions, tablist and future gameplay progression.

Custom GUI Progression Logic Rank States Requirements System Player Identity TAB Integration

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