Economy System
Jobs System
A profession-based progression system designed to reward player activity and support long-term server economy.
System Purpose
Rewarding Player Activity
The Jobs System gives players a clear reason to stay active by rewarding common gameplay actions with profession experience. Each job creates its own progression path, helping the server economy feel more alive and giving players long-term objectives.
How It Works
Four Professions, Clear Progression
Miner
Players earn experience through mining-related actions and progress through mining-focused rewards.
Blacksmith
Players progress through forging and equipment-related activities, supporting crafting and item progression.
Farmer
Players gain experience through farming actions, creating a peaceful progression path tied to resources.
Hunter
Players progress through combat and monster-related actions, supporting active gameplay and rewards.
Interface Design
Simple Job Management
Each profession page gives players access to the information they need without complex commands.
Actions & XP
Shows which actions give experience and how much each action contributes to progression.
Rewards
Allows players to claim profession rewards as they progress.
Job Level
Displays the current job level and progression state for the selected profession.
System Showcase
Jobs GUI In Action
Technical Direction
Designed For Long-Term Progression
This system is built to support configurable professions, progression logic, rewards and future economy balancing. It creates a reusable foundation for activity-based progression systems on Minecraft servers.
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