Player System
Ranks System
A rank-based progression system designed to give players visible goals, unlockable status and long-term advancement.
System Purpose
Giving Players Clear Long-Term Goals
The Ranks System gives players a structured progression path through visible ranks, unlock requirements and rewards. It helps turn regular gameplay into long-term objectives while reinforcing player identity on the server.
How It Works
Ten Ranks Across Five Progression Pages
Rank Progression Pages
Ranks are organized across five GUI pages, with two ranks shown per page for clear progression.
Visual Unlock States
Ranks can appear locked, unlocked or completed, making progression easy to understand at a glance.
Next Rank Requirements
The next available rank opens a dedicated menu showing the items and objectives required to unlock it.
Rank Path
From Paysan To Seigneur
System Showcase
Ranks GUI In Action
Technical Direction
Designed For Structured Player Progression
This system is built around GUI-based progression, rank state handling, unlock requirements and player identity display. It can connect with other systems such as jobs, economy, permissions, tablist and future gameplay progression.
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